Ocean Quigley's Projects:
Painting, Drawing, Game Design & Computer Graphics. Mostly.
Tuesday, October 27, 2020
Ink Hatching shader in Blender
Experimenting with a hatching shader in Blender. The tricky thing was getting the hatches to follow the forms.
Here's the shader graph for doing it. Plug the results into the rotation property of a mapping node that's using a camera projection.
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