Saturday, July 25, 2009

Spore creature animating in Maya

Here's a little test animation of a Spore creature exported out as a Collada file, then brought into Maya.



I think that it demonstrates two things:

1. I am not now, nor am I ever likely to be, a remotely competent animator
2. All of the characters joints and rigging come through nicely, it all more or less works.

I love how much detail there is in these creatures right out of the game, and it's fun to see them rendered up in style.
And I think that if you were an animator, you could do some pretty cool projects with them.

(update, turning on automatic looping)

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