Normally a human texture artist paints a 3D creature's skin, but with Spore we had to come up with ways of doing it procedurally.
In the course of figuring it out, I painted up this bunch of example patterns that we wanted to be able to hit. I wanted to get this level of structure out of our automatic skin painter, so that limbs, backs, fronts, etc. would be recognized and treated appropriately.

(click on the image to enlarge it)
More on skin painting later...
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