We have a nice exporter that exports out the skinned, rigged meshes along with all of the textures (normal maps, specular, diffuse, gloss, etc). Here I'm plugging all of those textures into mental ray's subsurface scattering material and using depth of field to make the creatures look like little realistic toys.


Holy Hell thats cool! I'd love to see other Spore creatures exported and looking sooo good! hell, any chance you could render one of mine? spore user name "hellopike"
ReplyDeleteNo promises, but send me a .png of your favorite...
ReplyDeleteO.
Oh wow! Thanks a lot! That would be awesome if you could! thank you!
ReplyDeleteAny possibility you could release this to the public?
ReplyDeleteI'd love to, but I'm not sure what the plan is. I'll keep you posted.
ReplyDeleteO.
I'm really happy to say that we just put out patch 5 for Spore, which in addition to asymmetry, also allows you to export your creatures to Maya (or most any other 3D program) in Collada format:
ReplyDeletehttp://www.spore.com/patch